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Bitt Animation
Some really nice working coming out of this Buenos Aires based Animation and VFX house. One of my personal favorites that they worked on would be last years spot they did for Ford / JTW Argentina, entitled ‘Wind’. ...
Cartooning: Cartoons Magazine January 1916
WL Evans Cartooning and Caricature Course Brochure, Lesson One and Lesson Two, Preston Blair and John K's $100K Animation Drawing Course, Gene Byrnes' Complete Guide To Cartooning Part One: The Men Behind The Newspaper Comics, ...
Core Animation Sample Code: NanoLife
NanoLife is a simple Core Animation project with a single layer-backed view and a collection of sublayers. Each sublayer has a glowing sphere and moves along a random path, giving the impression of a microscopic lifeforms (or maybe ...
Why the muppets are such great inspiration for Animation
If these characters had animation controls, there might be about 20. Its just goes to show you that it does not take a heavily rigged character to get acting ideas across. I always love hte head acting on the characters. ...
Funny Chicken Slaughterhouse Animation [Vid]
Humorous view of chicken slaughterhouses by the cast of O&A. Animation by cokelogic.
good ol' Walk cycle
Forum: Finished Work: Animation Posted By: NickGooch Post Time: 02-20-2008 at 10:02 PM Text: Here's my lil walk cycle: http://nickgooch.com/movies/artB_walk.mov done in an Art Babbitt style where joints break and goofy things happen ...
iZ3D monitors now on NewEgg
Commercial-grade image quality and display brightness, the monitor is designed to replace 2D monitors. http://www.cgarena.com/archives/news/iz3d_newegg.html.
short but sweet-showreel
Forum: Finished Work: Animation Posted By: astroboii Post Time: 02-21-2008 at 01:27 AM Text: A showreel ive put together....I dont have much stuff at the moment just personal works....thanks to all the free rigs out there....they are ...
BluntAnims animation Abilities
Posted by: Blunt Title: BluntAnims animation Abilities Posted: Thu Feb 21, 2008 8:23 pm (GMT -8) i havnt submitted anything for a while. so here.
convert ik-chain animation to keyframes
... way i can convert the walk cycle of my robot to keyframes? I think i need to delete the ik-chains but still have the animation. I need this because i can't get avoid behavoir to work proper with ik-chains in my crowd simulation. Thanks!